Castle Conqueror – Revolution
Genre: Real-Time Strategy
Players: 1
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Review:
The Castle Conqueror series began in 2010 with the release of the first game on the Nintendo DSi via the DSiWare service. While that series had numerous spin-offs, Castle Conqueror – Revolution is something of a successor to the original game, featuring much the same style of gameplay. This game was released on the Nintendo DSi via the DSiWare service in 2011 and also released on the Nintendo 3DS eShop. As this game shares much in common with the original Castle Conqueror, I will be reusing parts of my review of that game here.
This game is a touchscreen-centric Real-Time Strategy game where the player and AI controlled opponents both possess castles, and must draw lines from their caste to neutral or enemy castles to send troops to capture them. Both castles and troops have numbers designating their strength, with the strength of castles growing over time. Meanwhile, combat depletes these numbers, as does sending troops away. The winner is the first one to stamp out all opposing castles.
As such, the core gameplay here boils down to judging the numbers to see where you can spare some troops to attack a vulnerable position without leaving yourself too vulnerable yourself. However, to keep this from being purely about math, players will control one of a few different commanders, each with special abilities they can charge up and use to tip the battle in their favor.
While there is definitely some strategy here, much of the gameplay feels chaotic, and while that can be fun in its own right, definitely don’t expect this to be a particularly deep Strategy game. Also frustrating is that this game’s simplicity seems like it would lend itself well to multiplayer play, but no such option is present.
I should take a moment to say something about the game’s presentation, one of the few things this game does that set it apart from the original Castle Conqueror. The presentation here is… adequate, using cartoony 2D visuals for its characters and medieval-sounding music that fits the game’s themes. It’s nothing extraordinary, but it’s better than what we had in the original Castle Conqueror.
However, in the end, this game shared the same primary weakness as the original Castle Crashers – there’s just no reason to get it when you can get Castle Conqueror EX for $1 less, with that game offering much the same experience that this does, but with updated visuals. And this is on top of it being an extremely simple Real-Time Strategy game that’s more chaotic than it is strategic. In either case, Castle Conqueror – Revolution just isn’t worth bothering with.
tl;dr – Castle Conqueror – Revolution, much like the first game in the series, is a Real-Time Strategy game that has players drawing lines between castles to send out troops to conquer territory. It’s a chaotic and not especially deep entry in the genre, and what’s worse, it costs $1 more than Castle Crashers EX, which offers much the same gameplay experience. With this being the case, there’s little reason to bother with this game at all.
Grade: C-
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