Jett Rocket II: The Wrath of Taikai for Nintendo 3DS – Review

Jett Rocket II: The Wrath of Taikai

Genre: Platformer / 3D Platformer

Players: 1

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Review:

The original Jett Rocket released on the Nintendo Wii in 2010 via the WiiWare service, and in 2013 the Nintendo 3DS eShop received its sequel. This is a game that alternates between 2D and 3D Platformer levels in a future threatened by a robotic menace.

The presentation here is decent but not spectacular – the character models are nicely detailed, everything is colorful and appealing, and everything is nicely polished, but the game’s environments look very samey and repetitive. In terms of sound, the game has a nicely-voiced intro, but otherwise there’s not much of note here. It’s fine but nothing special.

On the topic of “fine but nothing special”, the gameplay is… well, fine but nothing special. The levels are set up like an obstacle course of sorts, players have a normal jump, wall jump, and two different types of double-jump (one which uses a limited resource). The gameplay is somewhat slow-paced, but it’s overall… fine.

Sorry, I know that’s not really saying much, but there’s not much more to say. Jett Rocket II is a perfectly decent Platformer, and it’s even nicely polished, but it is largely forgettable. If you’re looking for great Platformers on the Nintendo 3DS, you’re not hurting for choices, but if you want to expand your collection to add a decent but unspectacular one… this is that.

tl;dr – Jett Rocket II is a game that alternates between Platformer and 3D Platformer, and it’s… fine. It is a decent but extremely forgettable Platformer. If you’re looking for great Platformers on the Nintendo 3DS, you have better options, but you have worse ones too.

Grade: C

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