Tiny Gladiators for Nintendo Switch – Review

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Tiny Gladiators

Genre: Fighting Game

Players: 1-2 Co-Op / Competitive (Local)

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Review:

(Note: This game is included in Battle Frenzy Collection, along with Mine & Slash.)

Tiny Gladiators is a Fighting game originally released on Smartphones featuring simplified gameplay and a story with an RPG structure as you gradually build up your little fighter.

This game’s visuals really make it feel like a mobile port, with characters that, while fairly well detailed, animate by flailing their limbs around wildly like paper dolls. Add to this an art style with stubby characters that I just did not find appealing, and this is a game that I feel like calling “ugly” would be charitable.

As for the gameplay, in theory, this game is potentially very deep. The notion of changing a fighting game character’s stats over a long campaign by swapping out moves and equipment is a delightful one. Unfortunately, any pretenses of depth this game has die when it comes to the actual combat system, which is tediously button-mashy, and seems to encourage grinding when players get stuck rather than any sort of skillful gameplay.

I like some of the ideas Tiny Gladiators has, but in the end this is an ugly game with simplistic, tedious combat that simply isn’t fun.

tl;dr – Tiny Gladiators is a Fighting game with RPG elements that has you gradually building up your gladiator over its campaign. Unfortunately, ugly graphics and mindlessly simple button-mashy gameplay rob this game of any appeal it may have otherwise had.

Grade: D+

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