
Orbitblazers
Genre: Futuristic Racing / Auto-Runner
Players: 1-2 Competitive (Local Split-Screen)
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Review:
Orbitblazers is a Futuristic Racing game that plays a lot like an Auto-Runner – your track doesn’t have turns, but you need to move back and forth to avoid obstacles and jump at certain points. In addition, there are some points where you’ll temporarily gain the ability to hover for a short bit.
In terms of presentation, this game is really a mixed bag. I like the overall futuristic aesthetic, it’s clean, with nice speed and has good framerates, and the design of the vehicles is fairly unique. That said, there’s nothing here that’s very memorable, and the levels are repetitive and not exactly impressive.
However, when it comes to the gameplay, that’s where the Auto-runner influences really show themselves, since this definitely feels more like one of those than a traditional racing game. And that’s fine, I suppose, as long as it’s done well.
The thing is… it’s not. For starters, from early on there’s a sharp difficulty spike in this game’s levels, making players go through some pretty tricky areas at super high-speeds. However, the real killer here is the game’s terrible, unresponsive controls. I missed countless jumps that this game failed to register, and for a game that aims to be blindingly fast, this is simply unacceptable.
That’s really the death knell to Orbitblazers. While the game does have some positive qualities, doing a good job conveying a sense of speed to the player, it’s lacking in multiple areas but the poor controls are what really make this a game you’ll want to skip over.
tl;dr – Orbitblazers is a Futuristic Racing Game that plays more like an Auto-Runner, and while it delivers a clean presentation with a great sense of speed, it’s lacking in multiple areas, the worst being its unresponsive controls. The result is a game that’s not worth playing.
Grade: D
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