L.F.O. -Lost Future Omega- for Nintendo Switch – Review

Image provided by Nintendo.com

L.F.O. -Lost Future Omega-

Genre: On-Rails Space Combat Game

Players: 1

.

Review:

Lost Future Omega is an On-Rails Space Combat game where the action within the game affects the game’s music. If that sounds familiar, that’s because it’s the same premise as the game Rez, which uses a vaguely similar abstract polygonal motif.

However, while Rez is seen as something of a cult classic, Lost Future Omega never reaches the heights of that game. The action isn’t as fast-paced, and because of that interaction with objects is less frequent, making the feeling of creating a song through your actions less prominent.

On top of that, the actual action itself is basic, repetitive, and dull. Enemy objects (ships? missiles? dumbly move toward you, and generally avoiding them is a matter of moving in a circular pattern while firing. After multiple levels in this game, I found myself wondering where the challenge was, where the variety was. I never found any.

On top of this, while Rez’s visuals are imaginative, the visuals here are pretty basic – you have a simple looking wire-frame city you’re flying through, simple wire-frame enemies, and… that’s about it.

Lost Future Omega is frustrating to me because I would love a successor to Rez, but while this game takes its general idea from Rez, everything about it from its visuals to its gameplay is far more simple and less compelling than that nearly 20 year-old game.

tl;dr – Lost Future Omega combines On-Rails Space Combat with dynamic music that is affected by your actions, much like the classic game Rez. Unfortunately both the game’s graphics and its gameplay are far more repetitive and less interesting than that game.

Grade: C-

You can support eShopperReviews on Patreon! Please click HERE to become a Sponsor!


Posted

in

by

Comments

Leave a comment