
Lightseekers
Genre: Turn-Based Collectible Card Game
Players: 1-2 Competitive (Online)
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Review:
WARNING: THIS GAME HEAVILY PUSHES MICROTRANSACTIONS AND LOOTBOXES
Lightseekers is a free-to-play 1v1 Collectable Card Game with a mechanic that has you spinning some cards to perform additional actions on later turns, a mechanic that would be re-used on the later game Warhammer: Age of Sigmar: Champions. In fact, the two games play so similarly I’ll be copying a good portion of the text of this review.
What sets Lightseekers apart from Warhammer is its focus on its split between “buffs” (spells/creatures that stay out in play and keep doing things) and the other cards, as well as its unique resource system that allows players to only play one card of each resource type per turn (save for special situations).
One other cool thing this game brings to the table is… well, actually something it brings from the table – the ability to scan your physical cards into the game (using the Smartphone app). This is a really cool feature that I wish more digital versions of card games would incorporate, though I wasn’t able to test it myself, as I don’t own any cards from this game.
However, as cool and unique as this game is, ultimately I found the mechanics to be a bit obtuse and hard to wrap my head around. I just wasn’t able to enjoy this game on the same level as other CCGs because it was harder to picture just what everything does, and how to work that together into a deck. I dunno, maybe this is my failing, but to me this game seemed overly complicated given how few options players are given. Oh, this game also doesn’t allow Pro Controller use for no good reason I can see. Frustrating.
I am sure there are some CCG fans who will thoroughly enjoy Lightseekers, but I am unfortunately not among them. While this game has a lot of cool and unique features, the combination of complicated gimmicks and overly-simple gameplay just didn’t work for me.
tl;dr – Lightseekers is a free-to-play Collectable Card Game that has players twisting cards to do different things. Unfortunately, I found the game to be both too complicated and provide players with too few options to be all that enjoyable.
Grade: C
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