
Dark Tower: RPG Dungeon Puzzle
Genre: Top-Down Dungeon-Crawler / RPG
Players: 1
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Review:
Dark Tower, not to be confused with the Stephen King book series it has nothing to do with, is a Top-Down Dungeon Crawler RPG that has you working your way through a castle full of monsters, collecting keys to color-coded doors.
In terms of presentation, this game feels unfinished. The graphics are simple, the music is repetitive, and there’s very little sound. Most notably, battles themselves are strangely silent.
In addition to this oddity, the gameplay feels incomplete as well. Enemies don’t move, and there doesn’t feel like much of a challenge here, just moving your way around to collect things before reaching an exit. If enemies bar your path, you can easily just take out one of them and move around the rest – they’ll do nothing to try to stop you. It’s very strange.
As if to cement this game’s odd, incomplete package, the D-pad arbitrarily doesn’t work in some menus, and the control stick doesn’t work in others. Why this is, I have no idea.
I like the idea of Dark Tower being a Dungeon Crawler with puzzle elements, but this game absolutely fails to deliver on any of that – it’s not puzzling, the RPG elements are minimal, and the dungeon crawling is busted. This game needed more time in development, and it’s disappointing that it was allowed to be released on the Switch in this state.
tl;dr – Dark Tower is a Top-Down Dungeon Crawler RPG that feels broken and incomplete in multiple areas, with silent battles, enemies that don’t move, and game menus that arbitrarily work with only the D-Pad or only the control stick. This game needed more time in development, and it shouldn’t be selling in its current state.
Grade: D-
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