Color Breakers for Nintendo Switch – Review

Image provided by Nintendo.com

Color Breakers

Genre: Arcade / Party Game

Players: 1-4 Co-Op / Team Competitive (Local / Online)

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Review:

Color Breakers is an Arcade / Party Game released on PC in 2021 and ported to Nintendo Switch in 2022. In this game, players scramble around a room picking up giant colored pencils and trying to recreate a painting in the corner of the screen.

The presentation here is nothing impressive, using simple 3D that almost seems to be in the “voxel” style similar to games like Minecraft. This is joined by a forgettable energetic soundtrack that fits the game well enough but doesn’t do much more than that.

The core concept here is decent, really making players coordinate to try to get their pixel art painting done as fast as possible, and the game’s varied levels do a good job adding different hazards and obstacles to keep things varied and interesting.

The only problem here is that movement is sloppy, and the game does not do a good job indicating where you’ll mark when you use a pencil, meaning you’re sometimes just as likely to mess things up as you are to help. Given that this is the primary way you interact with the game, this is a huge problem.

It’s a shame these control and interface issues get in the way of what is otherwise a pretty fun game with a relatively unique premise. If Color Breakers were polished and these problems fixed, this could have been a great Party Game. As-is, it’s too frustrating to recommend.

tl;dr – Color Breakers is an Arcade / Party Game where players move around characters who use giant colored pencils to recreate a painting. Unfortunately, movement is awkward and the game does too poor a job indicating where your marks will be made, leading to an experience that’s frustrating more often than it is fun.

Grade: C-

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Comments

One response to “Color Breakers for Nintendo Switch – Review”

  1. Jared Avatar

    This one looks like it has/had potential. I hate saying that I want other developers to take someone else’s unique premise, so what I’ll say is that I want these devs not to give up on this vision and work with others to hone their idea if they can afford to.

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