GuliKit KK2 T Wireless Controller for Nintendo Switch – Review

GuliKit KK2 T Wireless Controller

Hardware Type: Controller

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Review:

(Note: This product was received at no cost for review via the Amazon Vine program.)

My first impression of GuliKit was far from a glowing one. The Aknes GuliKit Goku USB Wireless Controller Adapter, designed to supposedly connect any modern controller with any modern gaming platform, simply did not work – try as I might, I could not get it to connect any controller to any gaming platform, a performance that earned that device an F grade from me and designation as runner-up for Worst Hardware in that year’s eShopperReviews Game Awards. So you can probably imagine that I would go into testing this controller with some degree of doubt.

I am reviewing this controller alongside its… successor? Predecessor? It’s hard to say, because the GuliKit KK2 T Wireless Controller, despite having a lower number than the GuliKit KK3 Wireless Controller, is the more advanced of the two, with more features, for an extra $10. The two share a lot of features in common, so it’s hard not to compare the two (or indeed, copy-paste over large portions of my other review). So in addition to asking whether this controller is good and deserving of its midrange price, I also need to ask whether I feel it’s worth the extra $10.

I suppose before I continue, I should address an issue I raised in my review of the KK3 – that controller had some issues mentioned by other users in reviews on the Amazon page for that product, which I didn’t experience myself and as such could not comment on. However, for the KK2 T, it’s a different story – not only did I not have any major problems with this controller, it seems that the majority of reviewers on Amazon didn’t have an issue with it either. So, clean bill of health all-around, let’s have a look at the controller, shall we?

The GuliKit KK2 T is roughly the size and shape of Nintendo’s own Nintendo Switch Pro Controller, including the asymmetrical analog stick layout. I’ll talk more about these analog sticks in a moment, because they deserve their own breakdown. The grips on either side have a nice textured feel on the back (though oddly it’s not as noticeable as the texturing on the KK3), and the overall weight felt about on par with Nintendo’s controller. However, the overall shape, feel, and black color scheme with metallic highlights actually reminded me a lot of the Xbox One Pro controller, which is good company to be in, in my opinion – like that controller, I found the GuliKit KK2 T to be extremely comfortable.

The analog sticks on the GuliKit KK2 T use TMR (Tunneling Magnetoresistance) technology, which is more accurate and more power-efficient compared to what is increasingly becoming the industry standard, hall effect analog sticks. While I only reviewed one controller with this feature in 2024, I’m already starting to see a fair number of controllers make use of the feature in 2025, and I’m definitely pleased to see this is the case, as that 2024 controller was the GameSir Tarantula Pro Wireless Controller, which I named as a runner-up in the Best Hardware category in last year’s eShopperReviews Game Awards. The difference in quality compared to Hall Effect sticks is only likely to be noticed by the most detail-oriented players like competitive pro gamers, but by most accounts it’s the best way to do analog sticks, and avoids the problem with “drift” you get on traditional analog sticks.

The D-Pad and face buttons on the KK2 T feel like a good balance of “squishy” and “clicky”, and feel reasonably responsive and accurate, with the metallic L and R shoulder buttons being clicky and feeling just right. The metallic ZL and ZR trigger buttons are full analog buttons, which is great for use with other platforms, but less than ideal for use on Nintendo Switch, which cannot recognize analog input and this style of trigger means that play with these will be a tad less responsive.

The plus, minus, screenshot, and home buttons are all in their standard places, and in addition to these are two buttons positioned in the center of the controller. On top you have a settings button, which also doubles as a turbo button. The turbo functionality works in the typical style of this sort of button, but players can also use this button to adjust the rumble (it’s not HD rumble, but I find that adjustable rumble is an acceptable substitute), as well as to optionally remove the “dead zone” from the analog sticks, an excellent feature that you don’t often see in Nintendo Switch controllers.

Beneath this, you have what GuliKit refers to as an “Upgraded Auto-Pilot Gaming (APG)” button, which is a lot of words to say that this is a macro button, to which you can assign a sequence of commands, such as a Street Fighter “hadouken”. The button works well enough, but its inconvenient placement at the center of the controller makes it unlikely you’ll actually use it.

As for other standard features, this controller has good gyroscopic motion control, and can wake the Nintendo Switch from sleep mode. And unlike the KK3, this is the rare example of a controller that can scan Amiibo figurines, which works quite well!

There’s one other major feature here I haven’t touched on. Like many third-party Nintendo Switch controllers, the KK2 T is also compatible with Windows, Android, and iOS devices, and I was able to test all of these except iOS. And to my surprise, the connection to both Windows and Android devices was excellent, regardless of what connection method I used. Many multiplatform Nintendo Switch controllers really need a USB dongle to get a good wireless connection to PC, but this one does it easily just using Bluetooth, which in other controllers I find to result in a laggy connection, but not here. What’s more, by double-tapping the platform button, you can quickly switch to your preferred platform of choice one after the other, with the individual setting remembered by the controller. Just tapping the button a few times instantly disconnected me from my PC and connected to Nintendo Switch.

There is one other added bonus of buying the KK2 T over the KK3, and that is that the KK2 T comes with a plastic clamshell protective case. And I’ve gotta’ be honest, I just don’t see the point. I don’t think I’ve ever felt like I needed a protective case for a controller, and the KK2 T is neither delicate enough nor expensive enough to feel like it justifies the need for one. I’m not complaining it’s here, but I don’t feel like it adds much, either.

Okay, so before wrapping things up, let’s take one last look at what separates the GuliKit KK2 T and the KK3. While the KK3 is $10 cheaper, the KK2 T adds amiibo scanning, metallic shoulder and trigger buttons, a macro button that’s so poorly-placed that I suspect you may never use it, and a protective case that seems largely unnecessary. On balance, I do think the KK2 T’s additions do edge out the KK3, but only just barely.

And that brings me to the final verdict – What do I think of the GuliKit KK2 T Wireless Controller? Overall, I think this is a superb controller that feels great, has nice responsive buttons, includes the excellent TMR analog sticks, and wireless platform-swapping with no need for a dongle, and includes nearly every feature on Nintendo’s Pro controller, even Amiibo scanning! The only things it feels like it’s missing are macro buttons in a sensible location, app support, and perhaps a trigger toggle switch. However, as an alternative to the Nintendo Switch Pro Controller, this is a fine choice.

tl;dr – The GuliKit KK2 T Wireless Controller is a Pro-style wireless controller that is an all-around excellent controller with a good feel, responsive buttons, Amiibo scanning, TMR analog sticks, and excellent multi-platform wireless connectivity via bluetooth, no dongle needed. Its one macro button is in an awkward spot, and there are a few other features I wish it had, but overall this is a superb midrange Nintendo Switch controller.

Grade: B+

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