
Shujinkou
Genre: First-Person Dungeon Crawler / Turn-Based JRPG / Educational
Players: 1
.
Review:
Shujinkou, released in 2025 on PC, PlayStation 4, and Nintendo Switch, is a First-Person Dungeon Crawler and Turn-Based JRPG and Educational game seeking to immerse English-speaking players in the Japanese language with the goal of better-acquainting them with this foreign tongue while they fight enemies and save the world.
It’s an ambitious goal, and one that might make some players a bit wary, so I’ll start here. In short, you don’t really need to engage with the Japanese-learning stuff all that much, though the game frequently tries to push you to, with the game’s maps littered with little helper sheets talking about how Japanese words and writing work, and in battles you can imbue attacks with elemental properties that work best against certain enemy types, with the weakness correlating to that enemy’s name, as well as the current in-game day of the week it is.
Only… well, the game doesn’t tell you the enemy names outright, you only find that out after you successfully hit them with attacks that are strong against that enemy a few times. And when you do successfully connect with an attack the enemy is weak against, the game remembers this and shows you whenever you fight that enemy again, saving the player from having to remember which character is which. This makes it easier to play the game effectively even if you can’t remember your Japanese, but it also removes the drive to actually learn Japanese.
There are all sorts of issues like this throughout Shujinkou, where the game’s mechanics don’t seem to consistently match up with its educational goals. During conversations in the game’s story, you can look up highlighted words to see the Japanese translation, but can’t do this consistently throughout every facet of the game. Additionally, there are options to cycle between different languages and methods of writing non-English words, but this also does not apply to all uses of these words
On the other side of things, this educational drive causes the game to be muddled up with a lot of instructional pages detailing how its various mechanics work, especially early on. Players are pushed to absorb a lot of information, and it’s easy to find yourself confused as to what these different gameplay elements actually are.
The gameplay itself isn’t too different than other Turn-Based Dungeon Crawler JRPGs, though I would argue that games like the Etrian Odyssey games and Moero Crystal H manage to offer players more depth and variety (well, in Moero Crystal’s case, if you can get past the lowbrow raunchy elements). To be clear, what’s here works fine, but between the pages of text about the Japanese language that had zero impact on the gameplay to a lack of mechanical variety, I definitely felt like the mixed focus here resulted in both the gameplay and educational elements suffering.
When it comes to the presentation, Shujinkou uses a mix of very nicely-drawn 2D anime-style characters with relatively simple 3D areas to explore. This will be pretty familiar territory for those who play games in this genre, and Shujinkou does little to break the mold. This is all backed by a soundtrack that resembles traditional Japanese music, which fits the game’s theme, but isn’t very memorable. However, there is a nice feature in that the instructional Japanese helper pages will let you hear sample words and sentences spoken aloud by both male and female speakers.
As for the story, it involves a retired (though still quite young) samurai whose village is attacked by demonic oni creatures, who sets out with a few friends to seek out the threat so the village can be safe. It’s nothing particularly inspired, but I suppose it works.
Overall, I liked Shujinkou, but I didn’t love it. I admire the drive to take an RPG and mix in elements to make it educational, but the way it’s done here doesn’t feel like it serves the gameplay or the educational parts, and at times this really hurts the pacing. This is still a good Dungeon Crawler, but it’s not the first game I would recommend to Nintendo Switch players looking to get into the genre.
tl;dr – Shujinkou is a First-Person Dungeon Crawler and Turn-Based JRPG that also aspires to be an Educational game teaching the Japanese language. While I think it’s not a bad game, I do think the educational and gameplay elements don’t interact very well, resulting in a game with pacing and consistency issues. Plus, I just think there are other games in the genre that offer richer variety in their gameplay. However, if you’re a fan of JRPGs who is already trying to learn Japanese, this game may provide a decent supplement to that education, with enjoyable gameplay.
Grade: B-
You can support eShopperReviews on Patreon! Please click HERE to become a Sponsor!
This month’s sponsors are Jamie and His Cats, Ben, Ilya Zverev, Andy Miller, Johannes, Francis Obst, Gabriel Coronado-Medina, Jared Wark, Kristoffer Wulff, and Seth Christenfeld. Thank you for helping to keep the reviews coming!

Leave a comment