And Then There Was No Light for Nintendo Switch – Review

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And Then There Was No Light

Genre: Puzzle

Players: 1

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Review:

And Then There Was No Light is a character-based Puzzle Game released on PC and Nintendo Switch in 2025. This is a Sokoban-style block-pushing Puzzle game where the twist is that players must unlock doors by using electrified blocks to complete circuits connecting a power source to the switches controlling the doors.

It’s a simple premise, yet it is done extremely well thanks to some truly wonderful level design that will actually make you stop and think at times, and even though each of the game’s rooms is presented on its own in much the same way as the original Legend of Zelda, you’ll soon find out that they’re interconnected in ways that you need to make clever use of to proceed.

The presentation here isn’t much to look at, using simple 2D pixel art visuals with a 4-color “pea soup” color scheme akin to the original Game Boy, along with a simple, repetitive chiptune theme that you’ll tire of quickly. Honestly, out of everything, I think this presentation is the worst thing the game does, to the point where the moment I stopped playing the game, both my eyes and ears thanked me for it.

While the presentation here is pretty bad, I think that for a mere $2, I this is an outstanding Puzzle game thanks to its incredible puzzle design. And while it’s not about to revolutionize the genre, for a few bucks I think Puzzle fans will find this game to be well worth picking up.

tl;dr – And Then There Was No Light is a Sokoban-style Puzzle game where players complete circuits by pushing boxes to connect power sources to door switches. It’s nothing revolutionary, and the presentation is pretty awful, but the puzzle design is so good I think it’s absolutely worthy the tiny $2 price tag.

Grade: B-

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