Jamjam for Nintendo Switch – Review

Image provided by Nintendo.com

Jamjam

Genre: Platformer / Arcade

Players: 1

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Review:

Jamjam (sometimes presented as Jamjam! or JamJam!) is an Arcade-style Platformer released on mobile devices in 2024 and ported to Nintendo Switch in 2025. In this game, players control a bouncy cube of jelly as you try to make precise jumps in each level to reach the exit.

The presentation here is simple, with basic 3D objects and a largely featureless background, and the one visual flourish here is the way your jelly character flops around as it jumps and collides with the levels’ architecture. There’s no music here other than fanfare music, and apart from the squishy jelly sounds (which are pretty good), there’s not much of note to listen to here.

The gameplay seems build on a sort of physics and trajectory-based gameplay system, but unfortunately players’ control is lacking compared to what the game expects from them. Players press ZR to start filling up a jump gauge as they press a direction with the analog stick to choose an angle to jump in, but there’s no direct way to reduce the power of a jump if you judge the meter has grown too big. This is the sort of gameplay that really requires better use of the analog sticks, or ideally analog triggers (which the Nintendo Switch doesn’t have), or at the very least makes use of the touchscreen.

As it happens, Jamjam does make use of the touchscreen for players who choose to play the game in handheld mode, but this brings with it another issue – to properly aim, you’ll need to press near or sometimes on the character you’re controlling, obstructing your view of the character or the area you’re trying to get them to jump to. For contrast, if this game used an “Angry Birds” style slingshot system, you’d be pulling the touchscreen away from where you’re jumping, which would work much better. Unfortunately, that’s not what this game ended up going for.

In the end, Jamjam is an at times amusing Platformer, but these control issues make it overly frustrating, especially at times that call for precision control and particularly when that precision control needs to be well-timed as well. The result is a game that, while not outright bad, is difficult to recommend.

tl;dr – Jamjam is an Arcade-style Platformer where players control a jumping cube of jelly, trying to get it to a goal. This game’s physics and trajectory-based gameplay are occasionally fun, but they’re just as often frustrating due to this game’s inadequate controls. The result, while not bad, is too frustrating to wholeheartedly recommend.

Grade: C

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