Two Point Museum for Nintendo Switch 2 – Review

Image provided by Nintendo.com

Two Point Museum

Genre: Management Simulation

Players: 1

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Review:

Me and the Two Point series of Management Simulation games haven’t had the best history together. In 2020 I liked but didn’t love Two Point Hospital, feeling that the way the staff had a mind of their own made it overly frustrating to actually manage the place. And in 2022, I thought Two Point Campus was worse, more confusing with worse menu design. Now, with Two Point Museum, am I looking at a case of “third time’s a charm” or “three strikes and you’re out”?

Much remains the same here. Much as the prior games, Two Point Museum, released in 2025 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, is a Management Simulation that has players controlling the layout and development of the titular facility, in this case a museum. The game still uses Aardman Animation-style character designs, still has whimsical and punny items throughout the game, with an overall lighthearted tone.

As with prior games, the presentation here is decent but not super-impressive, with bright colors and cartoony characters, with 3D visuals that largely don’t impress but don’t generally look bad either (save for some noticeable aliasing), with the one true bright spot being just how much activity can be going on at a given time in your museum, with guests and employees scurrying around everywhere. This is the first game in the series to be released exclusively on this generation of hardware, but I wouldn’t say that the visuals present a clear generational jump – apart from managing this sheer number of people without any noticeable hit to performance, I can’t say that I feel like this isn’t a game that could be adapted for the original Nintendo Switch. However, it’s still pleasant to look at overall.

Likewise, this game is also pleasant to listen to without being anything extraordinary, with some voicework in the game (mostly an announcer on a PA system notifying you of new developments), and “Two Point Radio” playing tunes that are generally relaxed and fit the game’s tone pretty well.

Okay, but now to get to the core question. Do I feel that Two Point Museum gets things right where the prior games were lacking? Mostly, yes. I do still have complaints, but overall I think the gameplay is fairly well streamlined here, and game progression is a lot clearer than prior games. Players have a fair amount of freedom to place exhibits, hire employees, and choose the layout of their museum, and there’s a great game mechanic here where you can send employees out on expeditions to scout for new exhibits to add (hopefully in an ethical way, but who knows).

And the problems? Well, employees still seem to have a mind of their own, and will sometimes refuse a command for reasons that aren’t clear. The menus could still do with being a bit more straightforward. And this version of the game makes absolutely zero attempt to make use of the unique features of the platform – no touchscreen (despite the interface being ideal for it), no gyroscopic motion-controlled pointer, and most disappointing of all, no mouse mode.

In other words, the Two Point series still has a long way to go to be truly great entries in the genre. But I do see that improvements have been made in Two Point Museum, mitigating the issues of prior games and making them less onerous. While the complaints I listed above are in some ways the same complaints I have had for the series as a whole, I feel like they’re less of a problem here.

I truly hope that two or three years from now when we’re looking at Two Point Pet Store or Two Point Shopping Mall or Two Point Hotel or whatever, that they’ve finally gotten these issues all ironed out. Because overall the sort of games this franchise presents are truly appealing and have a lot of creativity. The expeditions within Two Point Museum are a great example of that. But in the meantime as we wait for developer Two Point Studios to perfect this formula, they have produced a solid entry in the Management Simulation genre, well worth picking up on Nintendo Switch 2.

tl;dr – Two Point Museum doesn’t fix but rather minimizes the issues earlier games in the series had in its latest museum-centric Management Simulation, and adds an engaging new “expedition” mechanic to make for a great new way to progress your game. There are still problems with menu navigation and disobedient employees, and this release does nothing to make use of the Nintendo Switch 2’s unique features, but overall this is a solid entry in the genre worth picking up.

Grade: B

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