Fruity Puzzler for Nintendo Switch – Review

Image provided by Nintendo.com

Fruity Puzzler

Genre: Puzzle

Players: 1-2 Competitive (Local)

.

Review:

(Note: This game is included in 18 in 1: Family Games Giga Pack, along with Animal Puzzle Cats, Animal Puzzle World, Bubble Fresh Fruits, Bubble Puzzler, Bubble Shoot Farm, Christmas Bubble Puzzle, Christmas Puzzle Story, Dino Puzzler World, Fantasy Saga Frenzy, Fashion FriendsFashion GirlsFashion Princess, Galaxy Mania, Nature PuzzlePrincess Bubble Story, Princess Puzzle Adventure, and Space Lines: A Puzzle Arcade Game.)

Fruity Puzzler is a family-friendly physics-based Puzzle game released on Nintendo Switch in 2024 where players drop fruit into a well, trying to make two fruits of the same kind touch, causing them to combine and transform into a larger fruit. If this sounds familiar, it is because this is the exact same premise and gameplay formula as Suika Game – Fruity Puzzler is as blatant a copycat as games get. Still, I often say that there’s nothing wrong with a copycat as long as the game is a good copycat, so let’s see if this is a good copycat, shall we?

Fruity Puzzler features colorful 2D visuals of various fruit on them in front of a 2D wooden-looking background. This is backed by lighthearted but forgettable music. There’s nothing impressive or memorable going on with the presentation, but I do think it’s a small step above what we saw in Suika Game.

The gameplay is… well, pretty much what I said above. Players must drop the fruit into the gameplay space, with the goal being to try to get fruits of the same type to touch, whereupon they will combine to transform into a bigger fruit. Players must repeat the process, trying to combine as many fruit as they can, until the area gets too full and the game is over.

The gameplay is simple and accessible, but there’s an Arcade-like compelling element here to trying to get your pile of fruit to move juuust right to get the two fruit you want to touch to do so, and start a chain reaction that ripples through other fruit in the jar. The problem is, it’s hard to predict how your fruit drop will bounce, how it will make the pile shift, and trying to delicately create one of those chain reactions can easily cause everything to shift the wrong way and create an irreparable mess.

There’s another problem here too. Fruity Puzzler is completely lacking any sort of game modes or options. There’s no timed mode, no puzzle mode, no anything except the main game. It is a step above Suika Game in that it has a 2-player competitive mode at least, but it’s still pretty bare.

I should note that Fruity Puzzler’s $9 price tag makes it three times the price of Suika Game, but this is one of those cases where the game’s price has clearly been inflated to make it seem like a better deal when the game drops to $2, as it does on a frequent basis. And then of course there’s the 18 in 1: Family Games Giga Pack to consider, which includes this game plus seventeen others, and it’s pulling the same sort of trick, normally priced at an absurd $50 but then dropping to $2 for sales.

In the end… well, honestly, I think Fruity Puzzler actually manages to improve on the game it’s copying, albeit only marginally. It does a decent job copying the gameplay of Suika game, but has better visuals and a multiplayer mode. It also has many of Suika game’s problems – its unpredictable gameplay and lack of options and gameplay modes. Then there’s the question of how to judge its value – do I grade it less because its normal price of $9 is absurdly bloated? More because it regularly sells for $2? Less because it’s included in a bundle that goes on sale for $2? I suppose on balance I’m going to end up giving it the same grade as Suika Game, because it’s not a major improvement on the game it’s copying, and whether it’s a better value is pretty subjective.

tl;dr – Fruity Puzzler is a family-friendly physics-based Puzzle game where players drop fruit hoping to get fruits of the same kind to touch each other, combining into bigger fruit. This game is clearly copying Suika Game’s formula, but it does so well, with slightly better visuals and added multiplayer. And like Suika Game, there’s some compelling gameplay here, but the physics are frustratingly hard to predict, and the game is severely lacking in content and features. In the end, this may make for a decent time-waster, but not much more than that.

Grade: C+

You can support eShopperReviews on Patreon! Please click HERE to become a Sponsor!

This month’s sponsors are Jamie and His Cats, Ben, Ilya Zverev, Andy Miller, Homer Simpin, Johannes, Francis Obst, Gabriel Coronado-Medina, Jared Wark, Kristoffer Wulff, and Seth Christenfeld. Thank you for helping to keep the reviews coming!


Posted

in

by

Comments

2 responses to “Fruity Puzzler for Nintendo Switch – Review”

  1. Jared Avatar

    I don’t know how to explain it, but the visuals in this game are giving old school Fruit Ninja from like 2010. Also, I am sure it’s great bang for your buck, but I can’t imagine ever springing for an 18 game bundle. That’s just so many things that would clutter up my library. I am not cut out for Steam sales and Humble Bundles; it’s for the best that I only have a Switch.

    Like

    1. eShopperReviews Avatar

      Ehh, I’m not sure I’d say the 18-game bundle is “great bang for your buck”. It’s basically the same 3-4 games copy-pasted multiple times with different visuals, and all of them are knockoffs (of Puzzle Bobble, Qix, and in this case Suika Game). Is the 18-game bundle worth $2? Eh, probably… but I’m not about to celebrate it as a great deal.

      Like

Leave a reply to eShopperReviews Cancel reply