
Turtle Beach Rematch Wireless Controller
Hardware Type: Controller
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Review:
(Note: This product was received at no cost for review via the Amazon Vine program.)
With the Nintendo Switch 2 about a year old now, it’s high time we start getting more good alternatives to Nintendo’s excellent but absurdly-overpriced Nintendo Switch 2 Pro Controller. One such good alternative already exists in the form of the EasySMX S10 Controller, which earned Best Hardware in eShopperreviews’ 2025 Game Awards, but otherwise I’ve seen little in the way of viable controller alternatives on Nintendo Switch 2.
Enter Turtle Beach, a well-established manufacturer that has secured the rights to license Nintendo’s Mario characters on their Rematch Wireless Controller, with multiple design options available. Add to this cross-compatibility with both Nintendo Switch and Nintendo Switch 2, and this one seems to have real potential. Does it live up to that potential, though? Let’s have a look…

Like many of the Pro-style controllers released for Nintendo Switch, the Turtle Beach Rematch mostly replicates the general size, shape, and layout of Nintendo’s own Nintendo Switch Pro Controller and Nintendo Switch 2 Pro Controller, with asymmetrical analog sticks with a concave top, along with standard face buttons and D-Pad in the usual places. The backside of the grips are extremely lightly textured. Overall I felt this controller was fairly comfortable to hold, much like holding Nintendo’s own Pro controller, though it lacks the comfort factor of the Nintendo Switch 2 Pro Controller.
Both the D-Pad and face buttons are a bit more on the “clicky” side of the “squishy/clicky” spectrum, but aren’t too terribly loud and feel pretty responsive and control well in-game. As for the analog sticks, the Turtle Beach Rematch is equipped with TMR sticks, which is the top-of-the-line tech currently used in analog sticks, which work in a way that won’t suffer from drift. In my opinion, everything here so far works well, no complaints.
Moving on to the rest of the standard features, on the top of the controller, we have a pair of clicky L and R bumper buttons, as well as a pair of digital ZL and ZR triggers. This is ideal for use on Nintendo Switch and Nintendo Switch 2, which cannot recognize analog triggers, and as this controller isn’t designed for use with other devices, it’s not really a downside… though more on that later.
Getting back to the controller’s face, the secondary face buttons are all present, though the home and screenshot buttons have had their positions swapped with the plus and minus buttons.
Between these two buttons, there’s a “C” button, moved up from the position between the two analog sticks on Nintendo’s controller. This works just fine, and as it happens, this is the only reason this can even be called a Nintendo Switch 2 controller.
Otherwise, none of the features that make a controller specifically a Nintendo Switch 2 controller are present here, as opposed to a Nintendo Switch controller playing on the Nintendo Switch 2 via backwards-compatibility. There’s no ability to wake the Nintendo Switch 2 from sleep mode, no HD Rumble 2 (or any sort of rumble at all), no microphone port, and no GL and GR buttons (there are programmable back buttons, which I’ll get to in a bit, but those aren’t the same thing). So if it wasn’t for that “C” button, this would just be a Nintendo Switch controller, full stop.
When it comes to the other standard features of Nintendo Switch controllers, this controller does include the ability to wirelessly wake the original Nintendo Switch from sleep mode. The gyroscopic motion control works fine, too. But as I mentioned before, no rumble, and there’s also no ability to scan Amiibo figurines.
Before moving to the back, there’s one more button of note on the front of the controller, a programming button used to adjust the controller’s lighting and to set up the programmable back buttons. However, it cannot be used for turbo functionality, another feature this controller doesn’t have.

Flipping the controller over to look at its underside, we have a pair of programmable buttons that can be assigned to a single button, but not to a sequence of commands, so don’t expect to use it for Street Fighter-style “hadouken” sequences.
And finally, as mentioned above, this controller isn’t designed to work with devices other than the Nintendo Switch and Nintendo Switch 2. Out of curiosity, I tried to do so anyway, and while I did see a new controller pop up in Bluetooth connections, it wouldn’t connect to my PC or my Android device.
I’ll be honest, at $65, I expect more out of a game controller than what’s on offer here. This is a price that’s getting into the high end of controller prices, and we have a controller that doesn’t have standard features like turbo, macro, or even basic stuff like rumble. What’s more, this is only just barely a Nintendo Switch 2 controller, with the only Nintendo Switch 2 feature present here being the chat button. otherwise, this is a bare-bones controller for the original Nintendo Switch, and an overpriced one at that. I can’t help but feel like we’re paying for the licensed Mario characters here, because otherwise this is a generally good but woefully feature-poor and overpriced controller, and I think you have better options for both Nintendo Switch and Nintendo Switch 2 controllers, even with how few options there currently are on the market.
tl;dr – The Turtle Beach Rematch Wireless Controller is a Pro-style controller for both Nintendo Switch and Nintendo Switch 2 that’s honestly only just barely a Nintendo Switch 2 controller – its only Nintendo Switch 2 feature is a chat button. It lacks any sort of rumble, has no macro functionality, no turbo feature, and can’t even wake the Nintendo Switch 2 from sleep mode. While the core functions here are good, this controller is overpriced and feature-poor. Whether you’re looking for controllers for the Nintendo Switch or Nintendo Switch 2, you have better options.
Grade: C+
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