Haste for Nintendo Switch 2 – Review

Haste

Genre: 3D Platformer / Arcade / Roguelike

Players: 1

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Review:

(Note: This game was selected by Patreon donors to be reviewed in the July 2026 Patron Poll. If you want to participate in this monthly poll, donate $5 or more to join in!)

Haste, sometimes called Haste: Broken Worlds, is an Arcade-style 3D Platformer and Roguelike released in 2025 on PC and then ported in 2026 to PlayStation 5, Xbox One, and Nintendo Switch 2. This game plays like a 3D Platformer take on the classic mobile game Tiny Wings, with players racing to an exit by trying to land on downslopes of hills to keep up their momentum.

The story premise here is pretty thin. Players take the role of Zoe, an interdimensional mail courier who suddenly finds entire worlds are being destroyed by some sort of corrupting crystal things tied to some sort of corporation. After this, her good friend Niada sets off without explanation, and Zoe follows her to convince her to return. Meanwhile, Zoe increasingly finds herself having run-ins with giant destructive machines apparently created by said corporation.

The presentation here is okay but not what you’d expect from a Nintendo Switch 2 game, with 3D visuals that are decent but nothing impressive, and I expect the main reason this game is on Nintendo Switch 2 instead of the original Nintendo Switch is so that the framerates remain speedy even at high speeds, and to its credit, this game does get pretty fast. But there’s also some noticeable pop-in and an overall lack of polish. These visuals are backed by an energetic electric soundtrack that sounds jarring and discordant to my ears – I was not a fan.

When it comes to the gameplay, the big premise here is that players don’t have a jump button, their “jumps” all come from momentum of running up hills and inclines, and they can build and maintain that momentum by using a fast fall move to ensure they land on a downward slope, which also helps them to charge up a boost move to gain extra speed at a button press. The levels here are mostly essentially large linear stretches of land with various obstacles and undulations in the surface that you’ll have to navigate at high speed while maintaining that speed by managing your boosts and fast falls.

All of this largely works okay, but it can be frustrating when it doesn’t seem like the randomly-generated level layouts provide much in the way of downslopes to land on, or make navigation difficult with obstacles that are too cluttered to reasonably dodge at high speed. It definitely feels like players are somewhat at the whims of these random elements at times, which is never a nice feeling.

Speaking of random elements, this game does technically have Roguelike-style upgrades, but few of these seemed to truly make much difference as I was playing. So if you’re expecting the Roguelike stuff to play a major part of this game… well, don’t.

Overall, I appreciate what Haste was aiming for, and to be sure it’s relatively unique when it comes to Platformers. However, I felt like I was frustrated with this game just as often as I was enjoying it, so unless you’re really craving a speedy 3D Platformer on Nintendo Switch 2 and have already exhausted the Sonic games, I wouldn’t recommend this one.

tl;dr – Haste is an Arcade-style 3D Platformer with Roguelike elements where players take the role of an interdimensional mail courier running from a strange corruption threatening the multiverse. The gameplay here combines the classic mobile game Tiny Wings with something like a 3D Sonic game, with players not jumping so much as ramping up hills and then trying to land on downslopes to maintain their momentum. This game has its moments of fun, but also its frustrations due to underwhelming Roguelike elements and the overly-prominent role luck plays here. Overall, this isn’t a bad game, but it’s hard to recommend unless you’ve played all the 3D Sonic games on Nintendo Switch 2 and want something else speedy.

Grade: C

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