Mullet Madjack for Nintendo Switch – Review

Image provided by Nintendo.com

Mullet Madjack

Genre: First-Person Shooter / Roguelike

Players: 1

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Review:

(Note: This game was selected by Patreon donors to be reviewed in the July 2026 Patron Poll. If you want to participate in this monthly poll, donate $5 or more to join in!)

Mullet Madjack is a First-Person Shooter with Roguelike elements released in 2024 on PC, ported to Xbox One in 2025, then ported to Nintendo Switch in 2026. Set in a highly-satirical ultraviolent cyberpunk-style future, Mullet Madjack puts players in the role of a gun-toting mullet-wearing man enlisted by a content-seeking streamer to rescue a kidnapped influencer being held at the top of a skyscraper full of murderous cyborgs.

The main premise here is that in the future, everyone has become so addicted to dopamine that you will literally die within ten seconds if you don’t kill someone to fulfil that need. It’s an absurd contrivance, but one that shapes both the gameplay and presentation here, as everything is super-fast to the point of overwhelming.

At its core, the gameplay here is simple, with this game fitting in the “Boomer Shooter” style of games – you can shoot your firearm to take out enemies, kick enemies to push them away or send them into deadly hazards strewn throughout the building, and slide forward to get a burst of speed. A clock is constantly ticking down from ten seconds, and you’ll refill one or two seconds with each kill. Mainly, your goal will be to reach each area’s exit before you run out of time. If the clock runs out, you lose the run and need to start over from the first floor.

This fixation on fast-paced play really dumbs down the gameplay, and makes it a sprint through the various rooms and corridors until you reach the exit. It kinda’ feels pointless to try to play strategically or even ensure you take out all of the enemies, because if doing so takes you more than a second per enemy, you’ll only end up worse off in the longrun. However, you do still take damage from enemies, which detracts from your few remaining seconds, so barreling ahead like the game is pushing you to do is also unwise. It’s frustrating that the gameplay seems to make for a “damned if you do, damned if you don’t” sorta’ situation. In addition, while this game does have Roguelike elements, I don’t feel like they do enough to change up the action beyond giving you the opportunity to try different weapons.

When it comes to the presentation, this game’s neon-infused 3D visuals mixed with 2D elements and some hand-drawn anime-style character art does a good job of keeping up the game’s relentless in-your-face style, along with an appropriately pounding electronic soundtrack. However, the voiced comments of the streamer who enlisted you after each death get repetitive quickly, and don’t seem especially well-acted.

Despite my complaints, overall the presentation here seems pretty good for this style of game, but it comes at a terrible cost – you’ll have frequent and surprisingly long loading times, both every time you move to a new level, and especially every time you die. For a game that’s all about going faster, faster, faster and never stopping, being forced to wait like this so frequently kills the momentum that this game is absolutely built around.

In the end, I feel like Mullet Madjack had a clear vision it was aiming for, and some elements of the game work excellently toward bringing that vision to life, but others run directly counter to it, making for a game that gets in its own way just as often as it succeeds at delivering an intense fast-paced thrill ride. I’m sure some players will still be delighted by this game’s high-intensity fast-paced action, but I found its frustrations made this a game that was too difficult for me to recommend.

tl;dr – Mullet Madjack is a fast-paced First-Person Shooter with Roguelike elements set in a hyperviolent cyberpunk-style setting that has placer racing to reach each level’s exit with only ten seconds, resupplying time every time you kill an enemy. While some elements of this work very well, this game often stumbles over itself, with frustrating loading times and gameplay that paradoxically both wants you to be as fast as possible but also not rush. The result is a game that absolutely has its good qualities, but that I ultimately cannot recommend.

Grade: C

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