Magicbook AutoBattler for Nintendo Switch – Review

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Magicbook AutoBattler

Genre: RPG / Roguelike

Players: 1

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Review:

Magicbook AutoBattler is an RPG with Roguelike elements originally released in 2025 on PC and ported to Nintendo Switch in 2026. In this game, players recruit and equip their party from randomized options using limited resources, and fight through wave after wave of enemies, with combat happening automatically.

This game makes use of unimpressive 2D visuals that are at least colorful even if they’re not especially memorable, backed by repetitive music that you’ll tire of quickly. In short, while the presentation here is functional, it’s far from anything especially good or even noteworthy.

When it comes to the gameplay, the lack of control over combat means that a lot is going to come down to the Roguelike elements, and those are… actually pretty bad. Upgrades often aren’t distinct or interesting enough beyond “choose the better number”, and I never found myself getting anything resembling a synergy that really “clicked”. As a result, this often ended up being “keep going while making your party stronger, until you end up facing enemies who are stronger than you. Then do it all over again in the next run.

Even more curious is how this game doesn’t seem to really understand Roguelikes. You’re given three randomized options to choose from between combat engagements, with one option being replaced with something else after being selected. However, both enemy encounters and upgrades appear in the same slots, meaning you could find yourself up against three enemy encounters when you’re not properly equipped to fight, or with three upgrade choices you can’t afford. And so much of this all seems down to pure dumb luck.

However, I haven’t even gotten to the worst part – the controls in this game are absolutely terrible. For starters, this is one of those games that inexplicably disables the Pro controller, meaning you can only play it with Joy-Cons, even though it doesn’t use any features unique to the Joy-Con controllers. And even after you do, menu navigation is extremely clunky, awkward, and counter-intuitive. And even if you can manage that, you inputs in menus don’t seem to register half the time. I found myself repeatedly tapping a direction on the D-Pad or analog stick, waiting for the game to register my input.

Oh, and don’t even ask about the story and characters, because there’s barely one to speak of here, and it’s pretty clearly an afterthought.

Given how sloppy, aimless, and frustrating it is, I absolutely do not recommend Magicbook AutoBattler. This is a game that’s poorly-constructed, bland, and then given controls so terrible it’s borderline unplayable. Do not waste money on this.

tl;dr – Magicbook AutoBattler is a game that combines RPG and Roguelike elements that has you recruiting and outfitting a team of heroes who will automatically fight in battles you engage in. This is an outright terrible game with far too little player agency, underwhelming Roguelike elements, a disposable story, and borderline unplayable controls. Do not waste money on this.

Grade: F

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