
Moto Rush Reborn
Genre: Arcade Racing
Players: 1
.
Review:
Moto Rush Reborn, released in 2026 on PC, Xbox One, and Nintendo Switch, is an evolution of the Arcade-style Racing gameplay we saw in Moto Rush GT, which was just one step removed from a First-Person Auto-Runner. Reborn blurs those lines further with new elements that bring it farther into the Racing genre without losing the simple Arcade-style roots of the Auto-Runner genre. Add to this a new cyberpunk-inspired presentation, and you have something that’s both extremely familiar yet also new.
When it comes to that presentation, Moto Rush Reborn’s 3D lightly cel-shaded visuals do a magnificent job conveying a sense of speed, with smooth framerates as you barrel through the game’s vaguely near-future nighttime environments. There’s just enough variety here to keep things from becoming stale, though the visuals can seem a bit repetitive at times. This is all backed by a pretty good electronic soundtrack that fits the game’s cyberpunk themes quite well.
A few mechanics separate Moto Rush Reborn from its predecessor, which largely had you just moving left to right on a highway to avoid obstacles and snag pickups. First, players now have the ability to slide, which is necessary to get through obstructions with a low overhead. But in addition, you have the ability to speed up or slow down. It may seem absurdly obvious to be able to speed up or slow down in a Racing game, but for an Auto-Runner it’s counter-intuitive, since the challenge is supposed to come from dodging obstacles, and slowing down would make that easier.
That makes for a change in focus. Where Moto Rush GT was concerned with surviving as long as possible, Moto Rush Reborn makes this more of a score attack/speed run sorta’ game by challenging players to complete levels as quickly as possible with as few accidents, all while snagging bonuses and improving the score with near-miss bonuses. And this is made more interesting because speeding up comes with multiple downsides in addition to the need for faster reaction time: you speed up by doing a wheelie, which reduces your field of vision and makes it harder to see the obstructions you need to avoid, and also means that it will take a moment before you can slide if there’s an obstacle to slide under. Doing wheelies also drastically reduces your turning speed. This makes for a great risk-reward mechanic where you can improve your score by speeding up, but you have to be careful in your use of it because it could easily mess you up.
While I really enjoy this nuance, I think that the game is let down in other areas. The gameplay is too repetitive since you’re ultimately only doing a few different things. Also, $13 seems too pricey for a game this simple, though of course this is one of those games that goes on sale all the time and the standard price is just a manipulation tactic.
Overall, I think Moto Rush Reborn is a nice improvement over Moto Rush GT that adds some great nuance to the gameplay, but unfortunately still suffers from that gameplay being repetitive. However, if you’re looking for a simple experience where you’re trying to speed your way through levels full of obstacles, I think you’ll likely enjoy this – just be sure to get it when it goes on sale and not at full price.
tl;dr – Moto Rush Reborn is an Arcade-style Racing game that has players dodging obstacles while racing a motorcycle in a cyberpunk-style city. This game has more nuanced gameplay than the previous entry in the Moto Rush series, but is still too repetitive, especially for the amount this game is priced at. However, fans of more simple Arcade-style Racing experiences may still find this worth picking up when it goes on sale.
Grade: C+
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